The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: You can always boost your agility with drugs.Your IP address has been temporarily blocked due to a large number of HTTP requests. 8 agility with fast shot will allow you to do two burst attacks per turn for most weapons, 3 attacks per turn with bonus rate of fire. Endurance 6 will allow you to survive longer at mid range but will also give you more leeway when using drugs.Īn intelligence of 7 will only give 19 skill points per level, where as intelligence 6 will still give you 17 points, for a cost of one stat point 2 skill points per level isn't really worth it. Since you won't be doing aimed shots you can get away with a lower perception but with the sharpshooter perk you'll have equivalent of perception 9. That means you are going to need to get closer and will probably take damage.įor a heavy weapons expert with kamikaze/fast shot I'd goĦ strength will be sufficient for most heavy weapons until you can get power armour. Big guns might have a long range on paper but they are all set to the 'short' range which means they have the most negative range modifiers (where sniper rifles being set to 'scoped' have the least) your high perception is just not going to offset all of them. Am i missing something here?įinally, for a dmg based range character, I should go with my original character, but with focus in big guns instead?Ĭlick to expand.No your original character is rather useless for a heavy gunner, not enough strength for a start or endurance. Question, why not just go for more reliable dmg with kamikaze and fast shot? I mean, all we're trying to do is to kill the other guy asap right? Even for a sniper, I rather kill the guy before he gets close, rather then inflict status effects on him, then killing him when he gets closer. I just read through that thread again, all the way this time, and it seems that the critical based sniper is not focusing on dmg, but rather on status effects and the occasional huge dmg and instant death, is that right? Also, from what I gathered, there is little point in getting x3 more criticals, as long as you are making aimed shots at the eyes etc etc? My original idea would be more suited for a heavy gunner, yes? I may just create a pair of custom mercs then =) Requiem_for_a_starfury, I did look through that thread. One hander works differently in FOT, the engine doesn't actually account for one handed or two handed weapons, instead the trait penalizes your big guns skill and gives a starting bonus to your small guns, melee and throwing skills. Or if you really don't want to use gifted then small frame and finesse, dumping the extra point into luck or small frame and one hander. With luck 10 and finesse you'll see a big improvement to the rate and effectiveness of criticals. Kamikaze is a bit of a waste of the armour class bonus you'll get from the 10 agility.įor that build go gifted/finesse, using the extra points from gifted to raise your intelligence to 8 and luck to 10. There's a thread discussing sniper builds further down the page, you might want to read it.īut for your build kamikaze and fast shot are the wrong traits to take, fast shot is a big no no for any sniper build as you lose the big advantage of aimed shots (and they are effective if you use the right weapon and right ammo against your opponents).
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